Author: sardonicsmiley
Website: None
Atlantis City Limits by
John wins a not-guitar in a raffle on P3R-242. Turns our Rodney knows how to play one.
Cases of Mistaken Identity by
Aliens mistake John for Rodney.
Chance, Fate, God or Grace by
The copies of Weir and the team aren't killed.
Five People John Sheppard Didn't Kill on P11-23R by
The boys get kidnapped, John gets them out. Told by five people he doesn't kill in the process.
Hot Child in the City by
Part 2 of the Branding Verse, no threesome, yet.
Me for You by
John finds a class that he really needs to attend, taught by Rodney. They both learn a lot.
Messages from the Edges of Oblivion by
No one thought much about the black hole out past P33-23R, until the IOA insisted they research it. John's starting to think he liked it better when they had no contact with Earth.
No Little White Church by
Part 3 of the Branding Verse, still no threesome.
Situation Normal All Fucked Up by
When Sheppard gets kidnapped, again, his captors send a disturbing message back through the 'gate. McKay doesn't take it well.
Slight of Hand and Twist of Fate by
Note: First part of the Branding Verse, no threesome, yet.
Taking the Long Way Home by
Sequels: Surprises, Easy Like Sunday Morning, Enough
Three Times Rodney McKay had a Superpower; One Time He Was Just a Hero by
What it all adds up to is four times John thought he was going to lose Rodney.
Through the Noise to the Sea by
John has time to realize that those fingers are webbed and then the involuntary laughter about finding a mermaid interferes with his already questionable grip on breathing, and he passes out.
Waging Romance on Meredith McKay by
Sequel: The Effects of Foreign Policy on the Domestic Agenda